Keyword Codex
14 keywords — each with a plain-English definition, official-style reminder text, and links to the governing rules and related keywords.
Flying
abilityA creature with flying can only be blocked by creatures with flying or reach.
Reach
abilityA creature with reach can block creatures with flying.
First Strike
abilityDeals combat damage before creatures without first strike.
Double Strike
abilityDeals both first-strike and regular combat damage.
Deathtouch
abilityAny amount of damage this deals to a creature is enough to destroy it.
Trample
abilityExcess combat damage over what's needed to destroy its blockers is dealt to the player or planeswalker it's attacking.
Haste
abilityCan attack and use tap abilities the turn it comes under your control, ignoring summoning sickness.
Defender
abilityThis creature can't attack.
Indestructible
abilityCan't be destroyed by damage or by effects that say "destroy".
Hexproof
abilityCan't be the target of spells or abilities your opponents control.
Protection
abilityCan't be Damaged, Enchanted/Equipped, Blocked, or Targeted by anything with the stated quality (the "DEBT" rule).
Lifelink
abilityDamage this deals also causes its controller to gain that much life.
Flash
abilityYou may cast this spell any time you could cast an instant.
Shroud
abilityCan't be the target of any spells or abilities — yours included.























