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Rules & Info

Glossary

Terms of art, with official CR vocabulary and common community slang marked distinctly, each linked to its governing rule.

The Stackofficial
The zone where spells and abilities wait to resolve. Objects resolve last-in, first-out; players get priority to respond before anything resolves.
CR 405CR 608
Priorityofficial
The right to take an action (cast a spell, activate an ability). The active player receives priority at most points; nothing resolves and no step ends while a player holds priority and wants to act.
CR 117
State-Based Actions (SBA)official
Automatic checks the game performs whenever a player would receive priority — e.g. a creature with lethal damage is destroyed, a player at 0 life loses. They don't use the stack.
CR 704
The Battlefieldofficial
The zone where permanents exist in play. Formerly called "in play".
CR 403
Mana Valueofficial
The total amount of mana in a card's mana cost, regardless of color. {X} counts as 0 except on the stack. Formerly "converted mana cost".
CR 202.3
Replacement Effectofficial
A continuous effect using "instead" or "as … enters" that watches for an event and replaces it. It doesn't use the stack and applies before the event happens.
CR 614
Summoning Sicknesscommunity
Community term for the rule that a creature can't attack or use {T}/{Q} abilities unless its controller has controlled it continuously since their most recent turn began. Haste ignores it.
CR 302.6Keyword ↗
ETB (Enters the Battlefield)community
Community shorthand for triggered abilities that fire when a permanent enters the battlefield ("When ~ enters …").
CR 603.6
Commander Taxofficial
In Commander, casting your commander from the command zone costs an extra {2} for each previous time you've cast it from there this game.
CR 903.8
Color Identityofficial
A card's colors plus any colored mana symbols in its rules text and color indicator. Used to determine which cards are legal in a Commander deck.
CR 903.4
The Command Zoneofficial
A zone for objects with special game-wide effects — commanders, emblems, and certain other cards begin or live here.
CR 408
Tuckcommunity
Community term for putting a permanent (often a commander) into a library rather than destroying it, bypassing indestructible and death triggers.